

One thing I found is that I had an easier time learning FC then I did GURPS, but my gaming history started with ADnD and went to 3rd ed, so level based systems, and feats were probably more second nature to me then point costs and the like. You mentioned Battletech in your other thread, but I've not played it, so I can't compare the two.
Gurps 3rd edition elsewhere free#
Pawsplay sumarised the two systems basically how I would have, so I'll just ask what you're more comfortable with - level based systems, or free form point buy systems? If you started gaming with GURPS 2nd, you'd have less trouble making the leap to GURPS4e then to FC. I've wargamed on and off for the last 12 years This is indeed my first foray into the world of PnP RPG. The point of this thread is to help me decide on which system would be a better introduction to the world of pen and paper. Note: I have no doubt I will play both systems. Any feedback on this topic would be most welcome.

I'm certainly not trying to say one is better than the other, however I am trying to figure out what benefits each system will offer me both in the short term as well as long term. So I'm curious, to any of you folks who know both systems, what kind of things you feel FC does better than GURPS and vise versa. I originally purchased FC because I felt it would save me a lot of time and I could still indulge my worldbuilding tendencies. In the end though I'm afraid GURPS will take significantly longer to worldbuild in than FC will. I could go on about my love of GURPS and its many sourcebooks, the possibilities I feel it offers me, and how I feel it would be far easier to learn than FC. Today I came across and confirmed information that suggested FC may be more difficult to pickup than I had anticipated. Before looking into it myself I had heard great things about FC and world building. I want to world build more than anything else in a game system so writing or tools that help streamline or simply save time during this process are important to me. At any moment, he expected to feel barbed claws in his flesh.I was originally set to learn GURPS. But he could hear great wings behind him. He instantly turned on his heel and fled, without the hesitation that would have killed other men. Blake had served in the Great War, and he had spent most of the 15 years since it ended on expeditions to remote areas of Egypt he was used to danger. But on the night before his great discoveries were due to be unveiled to the public, he left the Metropolitan Museum of Art just in time to hear the screaming start, and what he saw swooping toward him banished his doubts completely.

He was a man who still doubted all those claims that he had heard about magic – even though some of them came from respectable scholars these days – and the socalled Secret Pharaoh seemed to him a joke in very poor taste.
Gurps 3rd edition elsewhere series#
He had received a series of demands, first subtle, then increasingly sinister, from that clandestine organization, but he had laughed at all of them.

INTRODUCTION It was when he saw two winged demons come howling down Fifth Avenue that Professor Blake realized that the Secret Kingdom was deadly serious about its threats. Your support of the author’s rights is appreciated. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Some art © 2008 JupiterImages Corporation. GURPS Thaumatology: Age of Gold is copyright © 2008 by Steve Jackson Games Incorporated. Pyramid, Thaumatology, Age of Gold, e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Lee Davis, Emily Smirle GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Marketing Director ❚ PAUL CHAPMAN Director of Sales ❚ ROSS JEPSON Errata Coordinator ❚ FADE MANLEY GURPS FAQ Maintainer ❚ ––––––– VICKY “MOLOKH” KOLENKO Managing Editor ❚ PHILIP REED Art Director ❚ WILL SCHOONOVER Production Artist ❚ NIKOLA VRTIS Indexer ❚ NIKOLA VRTIS Prepress Checker ❚ MONICA STEPHENS 25 GURPS System Design ❚ STEVE JACKSON GURPS Line Editor ❚ SEAN PUNCH e23 Manager ❚ STEVEN MARSH Page Design ❚ PHIL REED and JUSTIN DE WITT It is the spirit and not the form of law that keeps justice alive. Written by PHIL MASTERS Edited by NIKOLA VRTIS Illustrated by PAUL DALY, RAMÓN PÉREZ, DOUG SHULER, and DAN SMITH An e23 Sourcebook for GURPS ®ĬONTENTS INTRODUCTION.
